As much as the game was playtested, now that it is really out there in the hands of players we have received a lot more feedback. In addition to that, we have just had new ideas and thoughts regarding the way the game plays. One thing that initially came up, but for reason I can’t remember was left out of the final game, was Attribute Pools. As the game works now, most of your core Attributes, Strength, Constitution and Intelligence, don’t have a lot of effect on general game play. The idea behind an Attribute Pool was to give players a little advantage when they needed it.
The way the Attribute Pools works is quite simple. You have two Attribute Pools, Physical and Mental. Your Physical Pool is the total of your STR and CON, while your Mental Pool is the total of INT and ESS. These pools can be drawn up to give bonuses to skill rolls. For example, if your STR is 5 and your CON is 6, your Physical Pool is 11. The pool can be drawn upon to add a +1 to a skill roll for every point taken from the pool, up to a maximum of +3 per attempt. Once a pool is depleted it does not reset until the next day. A player must commit to using their Attribute Pool before rolling the dice. Sometimes the dice can be fickle, and you really need to succeed at a skill roll, the Attribute Pools help with that.