Archive for September, 2014


City at the Edge of the World

Far to the southeast lies the ancient city of Belai, known by may as the City at the Edge of the World. It was once a bustling city, boasting over a hundred thousand residents. Trading vessels constantly streamed in and out of the large harbor.

Those days are long gone now. Nearly three hundred years ago the Mists began to creep closer and closer to the city, the sea mysteriously vanishing along with its aproach. It wasn’t long before the harbor itself disappeared into oblivion, and every year a little bit more of the city fals off the edge of the world into the unknown.

The idea of it being the edge of the world isn’t just a snappy nickname. The world does seem to end along the current eastern most border of Belai. The ground and sea give way to an impossibly deep hole. No one has been able to discern how deep it goes by either mundane or magical means.

Roughly seven thousand feet down magic ceases to work. Many found that out the harder way, flying ships trying to probe the depths of the chasm suddenly falling into the abyss below. Others have ventured further down, relying upon ropes, scaffolds, and other normal means, but no end has been found to date.

Belai now has maybe a few thousand people still clinging desperately to their vanishing homes. Trade is almost nonexistent, those still here subsisting on a diet of whatever can be caught from the sea further to the west. Most of those that travel here now are scholars and the curious, wondering about not only what lies below, but what is causing it.

What the Heck is Going On?

Sorry I’ve been so quiet lately, been rather busy and I have to say a bit uninspired as of late. GenCon was a blast, but it also seriously drained my batteries and I haven’t had a chance to recharge yet. Odds are I won’t get that refresh until after the New Year what with the day job being in retail. But, enough of my whining.

Speaking of GenCon. I ran three sessions of Mistrunner at the big con, two of which were sold out. Everyone had a goodtime, or they were very convincing liars. Running it at GenCon made me take some serious looks at the game play and I spoke with one of the original contributors about a possible second edition. This is long way off talk, still just in the speculation and what if phase. If you have some tweaks you think the game could use, I am always delighted to hear them. Without player feedback the game can never truly grow and improve.

The Big Book of Perks is still happening, just being pushed off again. I am hoping, really hoping that I can finish a good draft to send off to playtesters and editors before the end of the year. My hopeful goal is to release at least two, if not three, small supplements next year. One being the Big Book of Perks. The second one will be a small collection of adventure starters, and the third, if it happens, will be something to build up the world some more.

And on to building up the world some more, I have some ideas that I will be throwing up on the website in the coming weeks, more glimpses into the world and the people that live in it. Next up will be a peek at the City at the Edge of the World.