It was said that on the day of the Reckoning, part of the sky fell to earth. The remnants of that is known as Star Ore, a precious and rare mineral found only in the deepest of caverns. Star Ore is incredibly dense, a chunk the size of an Aslonian’s fist weighs over one hundred pounds. It is also stronger than any other material that has ever been discovered. Because of it’s density, it has limited uses, proving to be much to heavy for weaponry and armor. It has proven quite useful though in the production of steam chambers, a thin layer of metal forged from Star Ore can withstand tremendous pressure.
There are only a handful of individuals that possess the knowledge to forge Star Ore, and only one of them dwells among the mortal races. An Anduran smith, Tula, uses a technique she guards jealously. many have tried to find out her secret, but her twin sister, Rya, is a fierce bodyguard. More than one would be spy has found his way into an early, and permanent, retirement at her hands.
The last known vein of Star Ore was near Cretor’s Crag, but it ran dry several years ago. The rush is on to find more of the rare material, and the reward is nearly immeasurable. The last bit sold recently at over 500 Soverns per ounce.
There is a lot going on, not just with Mistrunner, but for Naked Hobo Productions in general. I’m not going to go into all the details of other projects other than saying that they aren’t game related, and they involve a lot of my free time. Despite that, I am still working on getting the Big Book of Perks available as a PDF download by mid-summer (that means July-ish). This will be very art light, probably not much more than a B&W cover, but that isn’t the point of the book. The point is that you and your players are going to have dozens upon dozens of ways to customize your characters even more. I gave a brief look at some of the Perks a few weeks ago, and let me just tell you, that isn’t even the tip of it.
Every skill is getting a set of 5 Perks. Not just every skill group. Every. Single. Skill. Marksman? Five Perks. Cooking? Five Perks. Alchemy? Five Perks. Conjuration? Five Perks. That means the Big Book of Perks will contain over 400 Perks. That is a lot, and it is a big reason as to why this is taking so long.
Once the Big Book of Perks is done we will start focusing on delivery some mini-adventures, with the hopes of releasing at least three within the first year. I have a lot of things planned to add to the world of Mistrunner, just keep in mind, I’m mostly a solo shop for a lot of this stuff (and I have a day job and social life too).
There is a also a little bit of con news too. Mistrunner will be running this summer at GlennCon in Glendale, Wisconsin. The dates are from July 18-21. No times are set yet, but most likely Mistrunner will run twice, once on Saturday and once on Sunday.
We also hope to run an event or two at GenCon this year in August, though nothing has been solidified yet.
Mistrunner will also be returning to NewGame, October 11-12 in Oshkosh, Wisconsin.
That is about it for news right now, and I hope you have been enjoying the updates and new source material.
One of the most famed, and yet most reculsive, mercenary groups are the Ninety Nine. Despite their name, there are actually one hundred members. The Ninety Nine is comprised of the champions of the Ninety Nine Isles, one champion from each island. The one hundreth member is the champion of all champions, their island having two members in the group.
The Ninety Nine are unsurpassed when it comes to their prowess on the battlefield, even the Crimson Brotherhood’s best pales in comparison. The Ninety Nine also stand out becuase they do not work for money. Many have tried to hire them, but always to no avail. The Ninety Nine will pick and chose which cause they wish to support, whether or not they are asked.
If a member falls in battle the surviving Ninety Nine will do anything to make sure the body is not left on the battlefield. There are tales of an enemy that once took the body of a fallen Ninety Nine and held it for ransom. In a frenzy the remaining warriors of the Ninety Nine slaughtered nearly three thousand of the enemy troops before the body was surrended.
Every five years the Ninety Nine return to their sea bound homes and a new tournament determines who shall be named to the Ninety Nine. In the last two thousand years, there has only once been an island without a champion. A current member of the Ninety Nine may be challenged for his spot at the tourney, but if there are no takers, the current member retains his position. It is extremely rare for a member of the Ninety Nine to willingly step down from their position.
Far to the northeast, further than most dare to travel, lay the Ninety Nine isles. Each island is independently governed, though they all form an alliance of sorts. Each island is home to a mix of races, both mortal and Faye, though none are densely populous. The largest of the isles is Barin, home to almost 300 souls. The smallest would be Inis Cor, a small outpost so far north it isn’t even on any map, and it boasts a population of seven.
The isles are not very rich in resources, most exist solely by fishing and whaling. However, once every three years the seas swarm with a small red fish, the Honkel. The Honkel is highly prized, both for it’s delicious taste, but also for it’s restorative properties. The oil of the Honkel is used in the creams and ointments desired by the wealthy and the vain. All of the isles join together in harvesting these desirable fish, which must be done within three days before the fish disappear for another three years. Once the harvest is complete, hundreds of ships make their way south to Wayfarers Way to sell their precious cargo. The ships then load themselves with metals and other goods that cannot be obtained in the Ninety Nine Isles.
It is rumored that the Ninety Nine Isles are surrounded by the drowned remains of one of the greatest cities of the earth that was. If that is true, no one from the isles is talking about it. Also, if it is true, the waters are very deep and very cold, so it would take some rather impressive magic to find out if the rumors are true. The University in Wayfarers Way has sent out several expeditions over the last century or so, but they haven’t turned up anything yet.
Along the trade routes between Wayfarers Way and the settlements of Dardus is an inn. That in and of itself is nothing special, there are many inns and lodging houses along most trade routes. What makes the Husk so different is that the inn itself is located within the withered remains of an old earth that was building. History books say such things were called skyscrapers, and most of them were either destroyed during the Reckoning or dumped at Mikon-Groa by the Faye. This one remains though, albeit missing all but ten of its original floors. In truth, aside from the exterior walls, there is little of the original structure left.
Hobb has been the proprietor of the Husk for the last dozen or so years, having taken over from his uncle. The Husk has been operated by the same family of innkeepers for more than years than anyone can remember. Hobb is also not the real name of the proprietor, it is an honorary name that is handed down in the family to whomever runs the establishment, for stability sake it is said. Hobb isn’t alone either, his extended family helps him run the inn, consisting of nearly thirty other Chareks ranging in age from his grandson who is three up to his great grandmother who is old enough for you not to ask.
There is always plenty of room at the Husk, each of the floors above the first boasts more than twenty rooms, except for the top which is reserved for special guests, normally Faye. There is also a contingent of Arbitrators stationed here, those responsible for keeping the trade routes safe. Because of the constant watchful eye of the law, the Husk is a peaceful enough place despite getting its fair share of mysterious strangers that pass through.
Hobb also maintains a small collection of old earth that was trinkets and relics. The most prized piece of the collection is something called a Buick. It was once a self powered wagon, propelled by old earth technology. It has long since ceased to function, but it is still fairly intact, preserved, as is the entire the collection, by layers of magic to prevent decay. Old tech scholars can often be found here studying the Buick in the hopes of learning how the ancient technology works.