Necromancy
Animate Dead
Level: Target 8
Range: Touch
Duration: 1 day plus 1 for every success point
Casting Time: 10 turns
The caster can animate a single corpse, humanoid or smaller, with this spell. The zombie is under complete control of the caster and cannot act on its own. If the caster should double the required target number, the animation is permanent.
Deadly Mist
Level: Target 8
Range: 10 Meters
Duration: 5 turns
Casting Time: 2 turns
This spell creates a reddish fog about the caster. Anything caught in this fog suffers 2 points of damage per success point. Anyone dying this way will rise as a zombie under the caster's control.
Death Touch
Level: Target 6
Range: Touch
Duration: Instant
Casting Time: 1 turn
This spell deals 1 point of damage to a single target per success point. Living creatures that take damage from this spell take an additional 1 point per success point of damage the following turn.
Feign Death
Level: Target 6
Range: Touch
Duration: 1 day
Casting Time: 1 turn
This spell puts the target in a state of suspended animation. To all examinations the target appears dead. The target is fully aware of their surroundings and can break the trance at any time.
Kill
Level: Target 14
Range: Touch
Duration: Permanent
Casting Time: 1 turn
This spell will effectively kill any one creature. The spell has one drawback, every time it is used the caster's constitution is lowered by one.
Sacrifice
Level: Target 10
Range: Touch
Duration: Permanent
Casting Time: 1 day
This spell needs a victim to be slain at the end of the ritual. If successfully cast, the caster will receive one point of essence permanently. If the spell fails, the caster loses one point of essence permanently. The caster's essence can never be raised above +4 this way.
Shatter Soul
Level: Target 9
Range: Touch
Duration: Permanent
Casting Time: 2 turns
This spell will literally shatter the target's soul. This spell can only be cast on a creature that is dying. The spell performs the act of making it impossible to recall the creature's spirit or resurrect the being.
Spirit Cage
Level: Target 7
Range: 2 meters
Duration: 10 turns
Casting Time: 2 turns
This spell will create an invisible barrier that will lock a summoned spirit in place. While in this cage the spirit must answer all questions asked by the caster truthfully.
Summon Spirit
Level: Target 7 plus 1 for every year after death
Range: 1 meter
Duration: 5 turns
Casting Time: 6 turns
This spell allows the caster to summon the ghostly form of someone long since dead. The caster needs something that once belonged to the deceased in order to cast the spell. The apparition can only answer questions, but they have been known to lie at times.
Siphon Soul
Level: Target 8
Range: Touch
Duration: 6 turns
Casting Time: 2 turns
This spell will drain a target's essence. Each time the caster touches a target, that creature loses 1 essence point. If the creature dies, they rise as a zombie; otherwise the points will return after a full day's rest. The stolen essence points can be used by the caster until the end of the day, thereby making the caster's spells more powerful. If the target's essence drops below -4, the target dies.
Vampyre's Clutch
Level: Target 6
Range: Touch
Duration: 4 turns
Casting Time: 1 turn
This spell drains the target of one body point per success point and transfers this to the caster. The caster can gain body up to their maximum permanently. Anything over the caster's maximum body level will dissipate after one day.
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