Druidic Magic
Entangle
Level: Target 6 plus target's Coordination attribute
Range: 5 meters
Duration: 2 turns
Casting Time: 1 turn
This spell will cause the anyone in the target area to be ensnared by the natural growth. This spell will only work in an area with vegetation.
Growth
Level: Target 7
Range: Touch
Duration: Permanent
Casting Time: 2 turns
This spell will cause a specific plant to grow at an accelerated rate. The target plant will double in size for each success point.
Locate Water
Level: Target 7
Range: 1000 meters
Duration: Instant
Casting Time: 2 turns
This spell will locate a source of fresh water if any is to be found within the spell area. If there is no fresh water with the range of the spell it will indicate the direction of the closest fresh water source.
Merge
Level: Target 8
Range: Touch
Duration: Special
Casting Time: 3 turns
Merge allows the caster to become one with a plant. The caster can remain merged with the plant for as long as they desire. The caster is aware of their surroundings but is incapable of any actions while merged with the plant.
Sentry
Level: Target 7
Range: 10 meters
Duration: 1 day
Casting Time: 6 turns
This spell is a kind of early warning system. The area around the caster is imbued with magical energies to detect any intrusions within the spell area. The vegetation can communicate such intrusions with the spell caster.
Shape
Level: Target 8
Range: Touch
Duration: Permanent
Casting Time: 2 turns
Shape allows the caster to alter the form of any plant or natural mineral formations. The caster can change 1 cubic meter of material per point of success for living material and 3 cubic meters for non-living material.
Storm
Level: Target 9
Range: 100 meters
Duration: 1 hour
Casting Time: 3 turns
This spell creates a small storm, with high winds, heavy rains, and hail. While it does no physical damage to living creatures but any beings caught in the storm suffer a minus two die penalty to all actions and all movement is halved.
Summon Animal
Level: Target 8
Range: 1000 meters
Duration: 6 turns
Casting Time: 2 turns
This spell will summon any natural wildlife within the spells area of effect. The animals will defend the caster and obey simple commands if the caster has enacted a communication spell as well.
Talk to Animal
Level: Target 6
Range: Touch
Duration: 2 turns
Casting Time: 1 turn
By means of this spell the caster can talk to an animal. Things must be kept simple as the animals cannot comprehend complex commands or questions.
Vines
Level: Target 7
Range: 10 meters plus 5 meters per success point
Duration: 10 turns
Casting Time: 1 turn
This spell causes thick vines to burst from the ground and into the air. They are strong enough to support 1000 kilograms of weight.
Weather Sense
Level: Target 7
Range: 10 kilometers
Duration: Instant
Casting Time: 2 turns
This spell will give the caster an accurate sense of the coming weather patterns for the next full day.
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