Control Magic

Charm Person or Creature

  • Level: Target 7 plus target's Knowledge attribute
  • Range: Sight or touch
  • Duration: One hour plus 1 for every point below resistance roll
  • Casting Time: 2 turns

  • This spell allows the caster to befriend a person or creature. The person will not harm the caster or allow harm to befall her. The caster cannot make the target creature do things that would be out of character. For example, a wizard could not make someone attack their friends.

    Command

  • Level: Target 6 plus target's Knowledge attribute
  • Range: Touch
  • Duration: Instant
  • Casting Time: 1 Turn

  • By using this spell, the caster can command someone to do one specific thing. The command cannot be something to extreme, a being will not kill itself or its friends. However, you can command someone to sit, pick something up, or walk away.

    Confusion

  • Level: Target 7
  • Range: 1 meter
  • Duration: 10 turns
  • Casting Time: 1 turn

  • Confusion will cause the selected target to act in a disoriented way. All skill rolls will be made at a minus 2 until the spell wears off.

    Forget

  • Level: Target 7 plus target's Knowledge attribute
  • Range: Touch
  • Duration: Permanent
  • Casting Time: 2 turns

  • This spell allows the caster to remove one memory from a being's mind. The caster must remain in contact with the being for the full two turns or the spell will not take affect.

    Frighten

  • Level: Target 6
  • Range: 10 meters
  • Duration: Varies
  • Casting Time: 2 turns

  • This spell will create an image in the targets mind of their worst fear. The target will be stunned for 2 rounds per point of the caster's success, frozen in fear. This being can do nothing unless attacked, then the spell will automatically be broken.

    Mind Wipe

  • Level: Target 10 plus target's Knowledge attribute
  • Range: Touch
  • Duration: Permanent
  • Casting Time: 1 day

  • This powerful spell will completely erase a single beings memory. Unlike forget, this spell does not allow specific things to be deleted from memory, everything is lost.

    Morale

  • Level: Target 6
  • Range: Touch
  • Duration: 4 turns
  • Casting Time: 2 turns

  • This spell will boost all the skill rolls of the chosen target by 1 for the duration of the spell by giving the target a well needed morale boost.

    Paralyze

  • Level: Target 6 plus target's Strength attribute
  • Range: Touch
  • Duration: 2 turns plus 1 for every point of success
  • Casting Time: 1 turn

  • This spell will paralyze a target. The target is unable to move or act freely until the spell effects wear off.

    Telekinesis

  • Level: Target 6 plus 1 for every 100 kg
  • Range: 10 meters
  • Duration One hour plus 1 for every point above target number
  • Casting Time: 1 turn

  • This spell allows the caster to move objects about without physically touching them. The caster can also attempt to move incredibly heavy objects that she would not ordinarily be able to lift. The larger the object and the longer the distance it must be moved increase the spells difficulty.

    Weaken

  • Level: Target 6
  • Range: Touch
  • Duration: 4 turns
  • Casting Time: 1 turn

  • This spell will reduce a target's strength by one point. The effects are temporary and the strength points will return after the spell wears off.


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