Control Magic
Charm Person or Creature
Level: Target 7 plus target's Knowledge attribute
Range: Sight or touch
Duration: One hour plus 1 for every point below resistance roll
Casting Time: 2 turns
This spell allows the caster to befriend a person or creature. The person will not harm the caster or allow harm to befall her. The caster cannot make the target creature do things that would be out of character. For example, a wizard could not make someone attack their friends.
Command
Level: Target 6 plus target's Knowledge attribute
Range: Touch
Duration: Instant
Casting Time: 1 Turn
By using this spell, the caster can command someone to do one specific thing. The command cannot be something to extreme, a being will not kill itself or its friends. However, you can command someone to sit, pick something up, or walk away.
Confusion
Level: Target 7
Range: 1 meter
Duration: 10 turns
Casting Time: 1 turn
Confusion will cause the selected target to act in a disoriented way. All skill rolls will be made at a minus 2 until the spell wears off.
Forget
Level: Target 7 plus target's Knowledge attribute
Range: Touch
Duration: Permanent
Casting Time: 2 turns
This spell allows the caster to remove one memory from a being's mind. The caster must remain in contact with the being for the full two turns or the spell will not take affect.
Frighten
Level: Target 6
Range: 10 meters
Duration: Varies
Casting Time: 2 turns
This spell will create an image in the targets mind of their worst fear. The target will be stunned for 2 rounds per point of the caster's success, frozen in fear. This being can do nothing unless attacked, then the spell will automatically be broken.
Mind Wipe
Level: Target 10 plus target's Knowledge attribute
Range: Touch
Duration: Permanent
Casting Time: 1 day
This powerful spell will completely erase a single beings memory. Unlike forget, this spell does not allow specific things to be deleted from memory, everything is lost.
Morale
Level: Target 6
Range: Touch
Duration: 4 turns
Casting Time: 2 turns
This spell will boost all the skill rolls of the chosen target by 1 for the duration of the spell by giving the target a well needed morale boost.
Paralyze
Level: Target 6 plus target's Strength attribute
Range: Touch
Duration: 2 turns plus 1 for every point of success
Casting Time: 1 turn
This spell will paralyze a target. The target is unable to move or act freely until the spell effects wear off.
Telekinesis
Level: Target 6 plus 1 for every 100 kg
Range: 10 meters
Duration One hour plus 1 for every point above target number
Casting Time: 1 turn
This spell allows the caster to move objects about without physically touching them. The caster can also attempt to move incredibly heavy objects that she would not ordinarily be able to lift. The larger the object and the longer the distance it must be moved increase the spells difficulty.
Weaken
Level: Target 6
Range: Touch
Duration: 4 turns
Casting Time: 1 turn
This spell will reduce a target's strength by one point. The effects are temporary and the strength points will return after the spell wears off.
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