Guilds and Societies

Life in the True Realms may not be as chaotic as in the Mists, but survival isn't a guarantee. There's an old saying, strength in numbers. This still holds true today; an individual doesn't stand much of a chance on the streets of the cities that dot the landscape of the True Realms. Everybody who's anybody belongs to some sort of guild or society. Aside from the protection and sense of family that it offers, it also gives a philosophy and way of life for the individual.

Most groups are made up of people with similar interests. For example, warriors are often members of the Crimson Brothers, thieves and rogues tend to belong to the Tricksters, and sages usually become Historians. Other societies are based upon religious beliefs and the followings are much more broad.

As a rule, some of these groups get along and some don't, just like the people that make them up. How well or how poorly these groups get along is something entirely different. The Pagan Hunters have been at open war with the Cult of Malus for decades, while other guilds wage more secretive actions against their enemies.

Every player character should choose a guild. It is possible to belong to more than one guild, but beginners are advised to choose just one for now. Once a guild is chosen the player character is pretty much stuck with it. Switching from guild to guild isn't recommended. Former guilds will tend to dislike old members and new guilds may view them with distrust.

The list that follows is only a sample of the many groups that exist in the True Realms. Nearly every occupation has its own guild, but only the biggest, most influential and truly unique are covered here.

Below is how each guild description is organized:

Guild Name: This is the official name of the guild. Any slang or alternate names are listed below in parentheses.
The Why: Why does this guild exist? What is its goal and purpose? These questions and more are answered here.
The Which: Which guilds are allies and which are enemies?
The Where: Where is the main headquarters of the guild?
The Who: Who is the leader?


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